REMEMBER: We WILL NOT meet this Thursday. However, it DOES NOT mean that you have a day off. You need to work on your projects when we don’t meet in class.
20% DESIGN PROJECT
I want to make some clarifications based on the conversations I had with several of you.
1. Learning– It needs to be related to learning. You design something to help others learn something. For example, if you think your elementary school teachers are not good at technology, you can design an activity or a short lesson to help them learn to use technology.
2. Design– it does not mean that you are going to design a program, an app, a new technology tool. You are given the role of a designer– a game designer, a curriculum designer, an activity designer, a book writer, a manual writer, an illustrator. There are many things that you can design.
3. Technology– Technology is the tool. You can choose a technology tool to work on. For example, remember the ARIS example. You use the ARIS App (the technology tool) to design a game/ activity for others to play and learn at the same time. Technology can also be your final product. For example, you want to create a website for parents who want to learn more about how technology can help children learn.
Choose a topic related to Learning, Design, and Technology that interests you the most. Then you need to do research on it and design a product related to the topic.
Tweet your possible topic to #edit2000 and #jcedit2000.
DOCUMENT YOUR 20%DESIGN PROJECT
Starting from this week, you are going to document your 20% design project. 20 % Design Project is a personalize learning project. What is personalize learning? It is a learning process that connects your interest and the skills you need. Let’s read the first three pages of THIS ARTICLE together (You can also find it in the reading material folder). You will need to finish reading the rest of the article and then use some ideas in the article to complete your first documentation.
Your first documentation can be– why you choose this topic, why it is important, what is is interesting to you, what your goal is, what you want to do (basic ideas). If you can, use some of the ideas in the article to talk about your design project.
Here is an example of the first documentation for your Design project.
WEB 2.0TOOL PROJECT
Find a technology tool from our resources page or just search online today. You need to play with it this week. After playing with it, you need to start thinking about the commercial content for the tool.
What makes a good commercial? Think about what you watched this past Sunday. Is there any good Super Bowl commercial that surprised you? Which one do you like the most? Why? Most of the time, we like it or remember it because there is a story in the commercial. Also, repetition is an important element for commercial. You need to help your audience remember your product. This project challenges you to be creative to communicate with others who want to learn more about new technology tools!
Come back next Tuesday and start to work on your commercial. You can choose to make it like a movie trailer (iMovie 11 can make that job easily done). You can choose to edit several video clips or use some still images to make it. Have your commercial content/ story ready next Tuesday. We will spend next Tuesday working on the Web 2.0 tool project in class.
- Read the resources in the Teacher Boot Camp website IF YOU WANT THE BONUS POINTS. We will talk about this on Thursday.
- You will see 5 important issues in education. They are very important. Think about this: each of you is from a different background, has different interests, and different motivations for learning — a lot like the students you will teach. However, we just don’t have enough time to talk about them in detail in EDIT 2000. Therefore, I want to challenge you all to complete the “Teacher Boot Camp”.
- Choose the topic that you would like to learn more and read/ watch the materials on that page.
- Then you’ll need to complete the handout as you work through each page. Fill out one handout for each concept. You MUST TURN IN THE HARDCOPY to earn the bonus points. The worksheet doesn’t need to be typed. You can write your answers. Some students even drew on the worksheet to answer the questions before.
- Each concept is one point.
- Turn them in on Feb. 4 to ear the bonus points.
- Keep working on your Design project–find the topic, think about what you want to do…etc.
- Watch the video “Is School Enough?” published by PBS in Sep. 2013. The reflection will be due on Feb.11. The requirements are HERE.
- Work on commenting your partner’s blog post. Some of you haven’t done any commenting.
- SUBMIT the form of the topics you choose for your projects if you have already decided.
- Come back with the idea and materials you need to make your Web 2.0 Tool Commercial. If you come back with nothing to do or just ready to start to think about the content about your commercial next Tuesday, your Web 2.0 Tool project will be marked as a late assignment. A late assignment can only achieve 80% of the final grade.
- Finish your first documentation for the 20% Design Project by Friday (Feb.7).